![]() For reference, the Sprite count for only weapons is Above 10K sprites. There are also weapon upgrades, new power-ups, and new items to be collected. It expands on everything Brutal Doom did well, adds more weapons and enemies, and ties it all together with a progression system. Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing. All the Weapons were upscaled only 200 since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other 'photorealistic' models. Project Brutality is a ZDoom-based gameplay mod that takes inspiration from Brutal Doom. I started playing PB 3.0 few days ago and Im looking for some city-themed maps like Sgt.MarkIVs Holocaust and Im looking for more post apocalyptic City maps like that one but it should have more spread enemies ( not like many enemies in a single place) because of low PC specs and it should be. Yeah, though in Brutal Doom V20b there was no issue with it as I mentioned, but then Project Brutality is a further 'expansion' to BD so that probably explains it. IMPORTANT: This is a bleeding-edge version of Project Brutality, it is not representative of the final product. Map Recommendations for Project Brutality 3.0. ![]() I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! Project Brutality is a fast-paced gameplay mod that aims to amp up classic Doom like never before. The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday) ![]()
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